

These improvements will cost you metal but massively increase your food production, allowing even more cities to be built. The third step requires that you place as many Aquifers as possible. Since his passive boost means you’ll need as many cities as possible, make that there are Warp Gate improvements between every planet you’re colonizing, ensuring that you can get to them quickly should someone else encroach on your prospective planets. The first comes in flying around the map to constantly find new planets ripe for colonization. Playing as Samatar and using his bonus to give you greatest effect possible is a three step process. With Samatar, it’s always best to go flying out into the wilds with the express intention of settling as many cities as possible in order to boost your income and population percentage. His-25% to city cost means that cities will cost you less food, allowing your population to spike more quickly than that of other leaders. Samatar Jama Barre is a colonist of the highest order. Take note that it’s the Affinity which changes the basic design of your vessels, not who leads your fleet to its destiny. With each leader will be their in-game description, along with how this should be used and which victory they are going to be best able to achieve. Try it with a Leader specifically tuned to what you’ll need though and this soon becomes much more viable. You may not think winning the game simply through obtaining high levels of technology will ever work for you. Sid Meier’s Starships may basically be 4X gameplay on a smaller scale but there’s still enough going on outside of the bombastic ship combat to warrant more than a simple click to kill mentality. The trick to a successful campaign often relies upon whether you took into account the special bonus given by your chosen leader and how you should play to properly use that unique boon.

Some of the eight available leaders provide you with a benefit right from the start while others assist the creation of your empire over time. They’ll shape how your fleet handles itself from the very start of your play-through to its inevitable (and hopefully victorious) end.

Selecting the right Leader to use in Sid Meier’s Starships is not always an easy process.
