
Naturally, the only route to attack other camps is through the middle, forcing most of the fighting to be done there. As the distance between them and the players' bases is closer than in most maps due to walls, those must be taken as soon as the player can create Monks. Despite the number of Relics being normal, they can be a key item on Arena, as they can be found much more easily than on other maps. This was rectified in later patches, and backspaces no longer generate stone or gold mines. If the player luckily enough has an open space at the back with stone or gold, these mines also will be counted as a secured resource. This way, the player can secure a bit more of those resources. However, the Herdable issue was adressed in a later patch, and now they are always generated inside a player's walls.įor a boom strategy, players should go and take the nearest Gold and Stone Mines outside the wall and leave the mines inside the wall for later. Herdables outside the wall are often lost because some players forget to do this.

Since players starts walled and sometimes some of the herdables are generated outside the walls, it is advisable that the scout unit goes immediately to explore outside the immediate vicinity of the wall in order to find and take them while putting at least two of the other herdables (the initial 4 nearest to the Town Center) to scout the insides of the player's settlement. Sometimes larger maps contain extra Berry Bushes in the central open spaceĪrena is a map that favors boom strategies, due to the fact that walls are already in place and a rush early would take a long time to penetrate the Stone Walls, especially if defending players place towers.

Regarding Relics, they can be found in regular numbers (5 in 1 vs 1 maps) and are always generated scattered in the central open space, Wild beasts can be found scattered, sometimes alone and sometimes in pairs, and in regular numbers.

In later patches, all herdables are generated inside the walls. This feature was later removed, and now the backspaces when present never generate piles of gold or stone.Īside from the Stone Walls, the start-up for every player is the standard with 6 Berry Bushes, 8 small herdables (or six Cows), half of which in this case may or may not be inside player's walls (found in pairs), 2 aggressive huntables (Boars), a herd of 3-4 passive huntables (Deer), and normal amounts of gold and stone piles. Sometimes (see map) small pocket open spaces are formed at the back of players' bases containing resources (stone or gold). The entire map is surrounded by a huge ring of trees. Arena is a random map in Age of Empires II: The Conquerors.Īrena surrounds all players with Stone Walls and has a huge open space in the middle with resources ringed around the outside.
